Ice House Rules
Starts with 5 slots. Expand with melted cards.
Slot expanders: Snow Shovel/Foundations (+1), Small Ice House (+2), Sawdust Insulation (+3), Branike Ledarny (+3), Yakhchal (unlimited), Baltazar Ushca (unlimited).
Demolish: Remove a melted card from game to free a slot. You choose which. Losing a slot-expander shrinks capacity — demolish more until legal.
Ice Elevator: Return a melted card to discard (Frozen side) to free a slot and recycle a card.
Key Limits
Melt Limit: Base 2. Ice Tongs (3). Tudor's Empire (4). Radiative Cooling (+1). Spend 3 Contracts (+1). Chronicles may add.
Draw Bonus: Max +3. Draw 5+N, keep 5, rest to bottom of deck in any order.
Buy Limit: 1 per turn. Wyeth's Plow: 2. Opium Clipper: +1.
Per-Melt Effects: +1 Contract per card melted (uncapped). Glory from per-melt effects: once per turn only.
Wild Cards: Count as all types for triggering passives, 1 type for counting different types.